+ GAME DESIGN
+ UNITY DEVELOPMENT
+ UX/UI
+ MOTION
+ INTERACTION
+ 3D MODELING
+ PLAYTESTING
+ STORYBOARDING

THE PATH OF NEEDLES

The Path of Needles is a puzzle game built in Unity and designed for the iPad as part of my transmedia thesis project. It tells the story of how our world and the worlds of fairy tales became mixed together, casting the player in the role of a fairy god-person sent to help make Red Riding Hood’s journey to her grandmother’s house a bit safer.

Adobe Design Achievement Awards Special Designation Category Winner, 2017