+ UI
+ INTERACTION

+ MOTION
+ DESIGN SYSTEMS
+ 2D & 3D MODELLING

BATMAN: THE ENEMY WITHIN

FICTIONAL USER-INTERFACES

For games with a futuristic setting at Telltale, such as Guardians of the Galaxy and Batman, I would get tasks to create fictional user interfaces, complete with triggered contextual animations when a character would interact with them. This also included developing unique design systems for each character & organization. For example, setting up a consistent visual style for Bruce Wayne’s operating systems across platforms, which was different than Batman’s UI systems, which was different from Sanctus, the Joker, etc. On top of this, each had to match the style of the game as a whole and still feel like they could all be part of the same universe. 


Additional Image Credits: Crystal Langley, Katie Zammit, Hain Lee